FUNDAMENTALS PROGRAM  

  RSS

JAY PAGES
(@jpjjmma)
Member Admin
Joined: 5 years  ago
Posts: 13
29/08/2018 5:21 pm  

JAY PAGES JIU-JITSU ACADEMY FUNDAMENTALS PROGRAM - FUNDAMENTALS CURRICULUM

ABOUT THE JAY PAGES JIU-JITSU ACADEMY FUNDAMENTALS PROGRAM

WELCOME TO THE JAY PAGES JIU-JITSU ACADEMY FUNDAMENTALS PROGRAM. THIS IS AN OUTLINE TO HELP YOU SEE EVERYTHING THAT IS CONSIDERED TO BE IMPORTANT AND FUNDAMENTAL IN THE JAY PAGES JIU-JITSU ACADEMY SYSTEM. THIS IS NOT YOUR TYPICAL FUNDAMENTALS PROGRAM AND THERE IS A CHANCE YOU WON’T FIND A PROGRAM AS IN DEPTH AS THIS ONE. IT MAY SEEM LIKE A LOT TO TAKE IN BUT REMEMBER, FUNDAMENTALS ARE FOR LIFE OF TRAINING, AND NOT SOMETHING THAT YOU LEARN IN JUST A YEAR AND THEN NOT PRACTICE OR THINK OF THEM AGAIN.

YOU WILL FIND MANY SECTIONS AND SUB-SECTIONS IN THIS PROGRAM WHICH LEADS TO WHAT I BELIEVE TO BE A VERY COMPREHENSIVE FUNDAMENTALS PROGRAM.

THESE ARE CONSIDERED FUNDAMENTALS BUT THEY ARE ADVANCED FUNDAMENTALS. EACH THING WILL BE EXPLAINED IN AN IN-DEPTH MANNER THAT IS NOT THE NORM IN CLASSES.

THE MAIN THING IS TO GIVE YOU IDEAS TO WORK WITH. AS YOU DO WITH YOUR GRAPPLING AND JIU-JITSU, MAKE THIS YOUR OWN AND TWEAK IT WITH YOUR OWN BELIEFS AND WHAT YOU HAVE LEARNED THROUGHOUT YOUR TRAINING.

LINKS HAVE BEEN ADDED TO THIS OUTLINE TO CONTENT ON THE JAY PAGES JIU-JITSU ACADEMY THAT HAVE BEEN FILMED. YOU CAN FIND A DETAILED INSTRUCTIONAL VIDEOS THAT COMPLEMENT EVERYTHING IN THIS CURRICULUM. JUST CLICK ON THE LINK AND IT’LL TAKE YOU TO THE VIDEO ON THE JAY PAGES JIU-JITSU ACADEMY.

HOW TO APPROACH THIS PROGRAM

BEGINNER - IF YOU ARE A COMPLETE BEGINNER WITH NOT MUCH EXPERIENCE THE GOAL IS TO GET THE IDEA FOR MANY THINGS. IT’S NOT EXPECTED THAT YOU LEARN EVERY SINGLE THING DETAILED FOR EACH TOPIC, TECHNIQUE, OR CONCEPT IN THIS PROGRAM. JUST GET YOUR FEET WET AND LEARN THE INITIAL STEPS TO EACH THING. AFTER YOU START GETTING THE IDEA, THEN CLEAN THINGS UP AS YOU GO. YOU DO NOT HAVE TO HAVE TO BE PERFECT.

ADVANCED BEGINNER/INTERMEDIATE - BY THIS POINT YOU SHOULD HAVE A GOOD FOUNDATION OF THE THINGS IN THIS PROGRAM AND WHILE YOU MAY NOT BE USED TO EVERYTHING OR KNOW EVERYTHING, THIS IS WHERE YOU START CLEANING UP AND LEARNING THE CONCEPTS AND TECHNIQUES THAT YOU DO NOT KNOW. NEVER GET DISCOURAGED BECAUSE AS STATED BEFORE, THIS IS A FOREVER LEARNING AND TRAINING AREA FOR EVERYONE. AT THE INTERMEDIATE LEVEL THERE SHOULD BE A BEGINNING OF STARTING TO LEARN HOW TO IMPLEMENT ASPECTS OF THIS PROGRAM INTO MANY DIFFERENT AREAS OF TRAINING. PAY ATTENTION TO YOUR COACH'S ADVICE AND EXPLORE.

ADVANCED - AT THIS POINT IT’S EXPECTED FOR YOU BE AWARE OF ALL ASPECTS IN THIS PROGRAM. YOU DON’T NEED TO BE PERFECT AND NO ONE EVER WILL BE, BUT YOU SHOULD HAVE A VERY GOOD FOUNDATION AND UNDERSTANDING. IF SOMEONE ASKS YOU ABOUT THINGS IN THIS PROGRAM THEN YOU SHOULD HAVE A GOOD IDEA OF EACH THING. TAKE THE TIME TO CLEAN IT ALL UP EVEN MORE. START STUDYING THE SMALL DETAILS MORE AND MORE AND WORK ON YOUR IN DEPTH KNOWLEDGE OF ALL ASPECTS IN THIS PROGRAM. IDEALLY YOU SHOULD HAVE AN UNDERSTANDING OR BE WORKING ON HAVING AN UNDERSTANDING OF HOW TO INPUT THE TECHNIQUES AND CONCEPTS IN THIS PROGRAM INTO MANY DIFFERENT ASPECTS OF GRAPPLING.

TEACHERS/COACHES - IF YOU ARE A TEACHER OR COACH THEN YOU SHOULD STUDY EVERY SINGLE ASPECT OF THIS PROGRAM OVER AND OVER AGAIN. STUDY ALL OF THE DETAILS AND ALWAYS PRACTICE THEM THROUGHOUT YOUR TRAINING. IT’S IMPORTANT THAT YOU PRACTICE WHAT YOU TEACH. THIS ISN’T SOMETHING YOU STUDY ONCE AND THEN NEVER STUDY AGAIN. BEFORE YOU TEACH A CLASS THAT IS RELATED TO ANYTHING IN THE PROGRAM THEN COME BACK TO THE MATERIALS IN THIS PROGRAM AND STUDY THEM FOR A REFRESHER. ALSO COME TO OUR COMMUNITY AND DISCUSS AND ASK QUESTION.

FUNDAMENTAL PHILOSOPHIES

THESE AREN’T THINGS YOU’LL JUST SEE IN AN EVERYDAY CURRICULUM. THESE ARE THINGS THAT SHOULD BE INSTILLED IN YOUR TRAINING OR YOUR STUDENTS TRAINING THROUGHOUT THEIR LIFE OF TRAINING. TALK ABOUT THEM IN CLASSES. TALK ABOUT THEM DURING PRIVATE LESSONS. TALK ABOUT THEM WITH SIDE MAT CHATS. BUT THEY SHOULD BE PUT INTO THE MIND OF EVERY GRAPPLER TO SET THEM UP WITH A STRONG MENTAL APPROACH TO THEIR GRAPPLING.

  1. FUNDAMENTALS PHILOSOPHY INTRO
  2. PURPOSE OF FUNDAMENTALS
  3. FOR EVERYONE, NOT JUST BEGINNERS
  4. UNDERSTAND YOUR DIRECTION
  5. INITIAL GUARD APPROACH
  6. FOCUS ON ESCAPES
  7. DICTATE AND LEAD
  8. FOCUS ON SET-UPS, CLEAN UP SUBMISSIONS
  9. JACK OF ALL TRADES MASTER OF NONE
  10. GUARD CONTROL, RETENTION, AND SWEEPS BEFORE SUBMISSIONS
  11. STANDING TO OPEN GUARD
  12. STAY UP WHEN IN GUARD
  13. TOP GAME - CONTROL AND MOVEMENT WILL LEAD TO BETTER ATTACKS
  14. FALL 7 GET UP 8
  15. OFFENSIVE MINDSET. TRY TO NOT BE WEARY
  16. GET IN THE MIX AND THICK OF THINGS
  17. CONTROL THE CRAZINESS
  18. TECHNIQUE FIRST, ATTRIBUTES SECOND BUT ATTRIBUTES ARE IMPORTANT!
  19. IMPORTANT TO ROLL WITH SPAZZES AND NEWBIES (FOR EXPERIENCED GRAPPLERS)
  20. TAKE DOWN DEFENSE BEFORE OFFENSE (ZERO PREVIOUS TAKE DOWN EXPERIENCE)

FUNDAMENTAL TECHNICAL CONCEPTS

THESE ARE TECHNICAL CONCEPTS THAT I CONSIDER TO BE FUNDAMENTAL AND THAT SHOULD BE LEARNED EARLY ON IN TRAINING. THESE CONTAIN ACTUAL CONCEPTS AND MOVEMENTS THAT CAN AND SHOULD BE PRACTICED.

  1. THE REDIRECTION DRILL
  2. UNDERSTANDING GUARD RETENTION ZONE VS ESCAPING ZONE
  3. KNOWING WHEN TO SCOOT AND TO SHRIMP
  4. COMPLETING THE PASS CONCEPTS
  5. ESCAPING TO THE KNEES AS OPPOSED TO DIRECTLY TO GUARD (NO LEG FRAME)
  6. WHY FIGHTING FROM THE KNEES FOR BEGINNERS IS HELPFUL (ZERO PREVIOUS TAKE DOWN EXPERIENCE)
  7. FORCE TO HALF GUARD AND “STEP STEP” CONCEPT
  8. PRACTICING THE CONCEPT OF TOP GAME MOVEMENT (WHEN NEEDED!)
  9. CONTROLLING AND GAUGING DISTANCE
  10. THE “WET DOG” CONCEPT
  11. ELBOWS IN/ELBOWS DOWN CONCEPT (NO-GI AND GI)

FUNDAMENTAL TECHNIQUES

NOTE: EVERYTHING IN THE FUNDAMENTALS PROGRAM TECHNIQUE LIST SHOULD BE APPROACHED WITH A CONCEPTUAL APPROACH. INSTEAD OF THINKING ABOUT THEM AS JUST TECHNIQUES, THEY SHOULD BE THOUGHT ABOUT AS STEPPING STONES AND STARTING POINTS FOR MORE THINGS IN YOUR FUTURE TRAINING. FUNDAMENTALS ARE NOT JUST TECHNIQUES EVEN IF IT LOOKS LIKE IT. THEY ARE BUILDING BLOCKS.

GUARD BOTTOM (GENERAL KNOWLEDGE)

  1. GENERAL CLOSED GUARD CONTROL FUNDAMENTALS
  2. GENERAL OPEN GUARD CONTROL FUNDAMENTALS
  3. GENERAL HALF GUARD CONTROL FUNDAMENTALS
  4. POSTURE BREAKING/CONTROL
    • BASIC POSTURE BREAKING FROM CLOSED GUARD
    • POSTURE CONTROL FROM OPEN GUARD
    • MOVE OPPONENT WHEN THEY RAISE HIPS
    • CLOSING THE HIP DISTANCE
    • SQUARE HIPS WHEN THEY TRY TO GET KNEE UNDER YOUR BUTT
  5. GUARD OFFENSE
    • SWEEPS (DISCUSS THE CONCEPTUAL THEORIES BEHIND THESE SWEEP OPTIONS AS WELL AND HOW THEY CAN BE USED AS BUILDING BLOCKS) NOTE: MANY OF THE “OPEN” GUARD SWEEPS YOU SEE ON HERE ARE TO EXPOSE YOURSELF AND THE STUDENT WITH DIFFERENT TYPES OF GUARD. IF YOU ARE JUST A STUDENT TRAINING, THIS WILL HELP YOU BECOME FAMILIAR WITH THE POSITION INITIALLY AND IF YOU ARE A TEACHER, UNLESS YOU ARE VERY “GAME” SPECIFIC IN YOUR TEACHING APPROACH, IT WILL HELP EXPOSE YOUR STUDENTS TO DIFFERENT GUARD POSITIONS SO LATER IN THEIR TRAINING IT CAN HELP THEM CHOOSE THEIR PRIMARY GUARDS.
      • HIP BUMPS
      • FLOWER SWEEPS
      • SCISSOR SWEEPS (REGULAR AND KNEE PUSH)
      • BASIC BUTTERFLY SWEEP (WITH BRIEF INTRO TO BUTTERFLY GUARD POSITION)
      • BASIC SPIDER GUARD SWEEP (WITH BRIEF INTRO TO SPIDER GUARD POSITION) (GI ONLY)
      • HAMMER AND SICKLE SWEEP
      • ANKLE SWEEP
      • BASIC TECHNICAL STAND UP SWEEP STARTING FROM DE LA RIVA
      • HALF GUARD SWEEP - OLD SCHOOL
      • HALF GUARD SWEEP - PLAN B
      • HALF GUARD SWEEP - BASIC DEEP HALF SWEEP (WITH BRIEF INTRO TO DEEP HALF GUARD POSITION)
      • ARM DRAG
      • WAITER SWEEP FROM CLOSED GUARD
    • ATTACKS (CONSTANT EMPHASIS ON IMPORTANCE OF SET-UPS)
      • ARM BAR
      • TRIANGLE CHOKE
      • GUILLOTINE
      • KIMURA
      • OMOPLATA
      • PALM UP/PALM DOWN CROSS CHOKE (OPEN GUARD, CLOSED GUARD)(GI ONLY)
      • WRAP AROUND CROSS CHOKE (GI ONLY)
      • EZEKIEL CHOKE (GI ONLY)
    • GUARD RETENTION
      • LEG CIRCLES
      • HEAVY LEGS
      • ROLL BACK TO AIRPLANE
      • CRAZY LEGS
      • ELBOW PUSH AGAINST STACK
      • SCOOTING
    • GUARD GRIP BREAKING (GI ONLY)
      • SWIPE GRIP BREAK
      • PULL/KICK GRIP BREAK
      • CIRCLE KICK GRIP BREAK

GUARD BOTTOM (ADDITIONAL KNOWLEDGE)

  1. CLOSED GUARD
    • ARM LOCK FROM CLOSED GUARD VARIATION 1
    • ARM LOCK FROM CLOSED GUARD WITH A STANDING OPPONENT VARIATION 1
    • SCISSOR SWEEP ATTEMPT TO ARM LOCK
    • ARM LOCK FROM CLOSED GUARD WITH A STANDING OPPONENT VARIATION 2
    • CROSS COLLAR CHOKE TO ARM LOCK FROM CLOSED GUARD
    • STRAIGHT ARM LOCK FROM CLOSED GUARD
    • CROSS COLLAR CHOKE FROM CLOSED GUARD VARIATION 1
    • CROSS COLLAR CHOKE FROM CLOSED GUARD VARIATION 2
    • LAPEL CHOKE FROM CLOSED GUARD
    • SCISSOR SWEEP FROM CLOSED GUARD
    • HIP BUMP SWEEP FROM CLOSED GUARD
    • HIP BUMP SWEEP COUNTER TO KIMURA
    • TRIANGLE CHOKE FROM CLOSED GUARD
    • CLOSED GUARD SWEEP TO MOUNT FROM STANDING OPPONENT VARIATION 1
    • CLOSED GUARD SWEEP TO ARM LOCK VARIATION 1
    • OVER HEAD SWEEP FROM CLOSED GUARD
    • ROGER GRACIE SIGNATURE SWEEP FROM CLOSED GUARD
    • BACK TAKE FROM CLOSED GUARD 1
    • KNEE BAR FROM CLOSED GUARD
    • REPLACING CLOSED GUARD FROM HALF GUARD
    • ARM WRAP CHOKE TO TRIANGLE FROM CLOSED GUARD
    • ARM WRAP TO ARM LOCK FROM CLOSED GUARD
    • ARM LOCK FROM CLOSED GUARD VARIATION 2
    • CLOSED GUARD ARM DRAG AND SWEEP COMBINATION
    • ARM WRAP CHOKE FROM CLOSED GUARD
    • ARM LOCK ON STANDING OPPONENT FROM CLOSED GUARD
    • ROTATING SWEEP FROM CLOSED GUARD
    • LUMBERJACK SWEEP
    • OPEN GUARD TRIANGLE VARIATION 1
    • CONCEPTS FOR MAINTAINING AND CONTROLLING THE CLOSED GUARD
    • SNEAKY CLOSED GUARD CHOKE
    • CLOSED GUARD SIGNATURE SWEEP VARIATION 2
    • OPENING CLOSED GUARD ON YOUR TERMS
    • ROGER GRACIE SIGNATURE KIMURA
    • CLOSED GUARD ARM LOCK FINISHING DETAILS
    • TRIANGLE CHOKE FINISHING DETAILS
    • DETAIL FOR FINISHING THE ARM LOCK FROM THE GUARD
    • BACK TAKE FROM CLOSED GUARD (TROUBLESHOOTING)
    • BREAKING HAND IN ARMPIT GRIPS FROM CLOSED GUARD
    • HOW TO COMPLETE THE ARM DRAG FROM CLOSED GUARD
    • CLOSED GUARD SIGNATURE SWEEP TROUBLESHOOTING
    • GUILLOTINE CHOKE SET UP
    • CLOSED GUARD ARM LOCK FINISH DETAILS
    • WRIST LOCK FROM CLOSED GUARD VARIATION 1
    • WRIST LOCK FROM CLOSED GUARD VARIATION 2
    • TRIANGLE CHOKE ESCAPE COUNTER
    • STRAIGHT ARM LOCK FINISHING DETAIL
  2. HALF GUARD
    • ROGER GRACIE SIGNATURE SWEEP FROM HALF GUARD
    • KNEE BAR HALF GUARD BOTTOM
    • REPLACING CLOSED GUARD FROM HALF GUARD
    • HALF GUARD SWEEP 1
    • HALF GUARD TO BACK TAKE
    • HALF GUARD TO BACK TAKE 2
    • HALF GUARD SWEEP VARIATION 2
    • REVERSE HALF GUARD SWEEP VARIATION 1
    • DEFENDING THE KNEE SLICE PASS
    • HALF GUARD TO BACK TAKE 3
    • HALF GUARD SWEEP VARIATION 3
    • UNORTHODOX ARM DRAG
    • KNEE WRAP SWEEP VARIATION 1
    • KNEE WRAP SWEEP VARIATION 3
    • DEALING WITH HEAVY HALF GUARD PRESSURE
  3. OPEN GUARD
    • DE LA RIVA/SIT UP SWEEP VARIATION 1
    • DE LA RIVA/SIT UP SWEEP VARIATION 2
    • DE LA RIVA/SIT UP SWEEP VARIATION 3
    • DE LA RIVA GUARD SWEEP VARIATION 1
    • OMOPLATA FROM SPIDER GUARD
    • SPIDER GUARD SWEEP
    • TRIANGLE FROM SPIDER GUARD
    • SIT UP/BUTTERFLY GUARD SWEEP VARIATION 1
    • SIT UP/BUTTERFLY GUARD CONCEPTS
    • SIT UP/BUTTERFLY GUARD COLLAR DRAG
    • DOUBLE UNDER PASS COUNTER
    • GUILLOTINE CHOKE FROM BUTTERFLY GUARD
    • ARM DRAG FROM BUTTERFLY GUARD
    • HOOK SWEEP FROM BUTTERFLY GUARD
    • BICEP SLICER FROM LASSO GUARD
    • BUTTERFLY GUARD STRAIGHT ARM LOCK TO SWEEP
    • COLLAR CHOKE FROM BUTTERFLY GUARD
    • DE LA RIVA GUARD BACK TAKE VARIATION 1
    • GUILLOTINE CHOKE FINISHING DETAILS
    • BUTTERFLY GUARD TO STRAIGHT ARM LOCK
    • DE LA RIVA GUARD BACK TAKE VARIATION 2
    • LASSO GUARD SWEEP VARIATION 1
    • BUTTERFLY GUARD TO LOOP CHOKE
    • SINGLE LEG X GUARD SWEEP
    • X GUARD SWEEP VARIATION 1
    • TRIANGLE FROM OPEN GUARD
    • X GUARD SWEEP VARIATION 2
    • OMOPLATA FINISHING DETAILS
    • SIT UP GUARD SWEEP VARIATION 1
    • OVERHEAD SWEEP FROM OPEN GUARD
    • SIT UP GUARD SWEEP VARIATION 2
    • SINGLE LEG X GUARD SWEEP VARIATION 1
    • TRIPOD SWEEP FROM OPEN GUARD
    • SINGLE LEG X GUARD TO HEEL HOOK
    • OPEN GUARD TRIANGLE VARIATION 1
    • X GUARD SWEEP VARIATION 3
    • STRAIGHT FOOT LOCK VARIATION
    • DEFENDING THE KNEE SLICE PASS
    • GAINING THE COLLAR AND SLEEVE GUARD
    • MAINTAINING COLLAR AND SLEEVE GUARD
    • COLLAR AND SLEEVE GUARD TO OMOPLATA
    • COLLAR AND SLEEVE GUARD TO TRIANGLE CHOKE
    • COLLAR AND SLEEVE GUARD SWEEP 1
    • SHIN TO SHIN GUARD SWEEP 1
    • SHIN TO SHIN GUARD SWEEP 2
    • SHIN TO SHIN GUARD SWEEP 3
    • SHIN TO SHIN GUARD STRAIGHT TO LEG DRAG PASS
    • THE BERIMBOLO
    • BERIMBOLO FROM REVERSE DE LA RIVA
    • SWEEP FROM REVERSE DE LA RIVA
    • OMOPLATA DEFENSE COUNTER SWEEP
    • OPENING CLOSED GUARD ON YOUR TERMS
    • X GUARD SWEEP VARIATION 4
    • BUTTERFLY GUARD WITH MODIFIED GUILLOTINE GRIP
    • DE LA RIVA OVER HEAD SWEEP
    • DE LA RIVA TO X GUARD TRANSITION & SWEEP
    • BEST CONTROL FROM THE CRUCIFIX
    • STRAIGHT ARM LOCK FROM BUTTERFLY GUARD
    • PREVENTING DOUBLE TROUSER CONTROL PASS
    • LASSO GUARD SWEEP VARIATION 2
    • LASSO/SPIDER GUARD SWEEP VARIATION 1
    • KNEE WRAP SWEEP VARIATION 1
    • KNEE WRAP SWEEP VARIATION 2
    • KNEE WRAP SWEEP VARIATION 3
    • STACK PASS COUNTER VARIATION 1
    • STACK PASS COUNTER VARIATION 2
    • TRIANGLE CHOKE ESCAPE COUNTER
    • ENGAGING A STANDING OPPONENT
    • HEEL HOOK FROM GUARD
    • GUARD PASS COUNTER LOOP CHOKE
    • LASSO GUARD CONTROL AND PASS PREVENTION
    • LASSO GUARD CONTROL TRIANGLE
    • LASSO GUARD OMOPLATA
    • DEEP LASSO GUARD TO OMOPLATA
    • DEEP LASSO GUARD OMOPLATA TO ARM LOCK
    • LASSO GUARD SWEEP VARIATION 1
    • LASSO GUARD SWEEP VARIATION 2
    • LASSO GUARD SWEEP VARIATION 3
    • LASSO GUARD SWEEP VARIATION 4
    • OVER UNDER GUARD PASS
    • KNEE SLICE PASS COUNTER
    • X GUARD ENTRIES
    • X GUARD SWEEPING CONCEPTS

GUARD TOP

  1. POSTURE INSIDE GUARD
    • STANDING (IN OPEN, IN CLOSED)(GI AND NO-GI)
    • ON GROUND (IN OPEN, IN CLOSED)(GI AND NO-GI)
      • STICKY HANDS
      • THE “WET DOG” CONCEPT
    • TOP HALF GUARD
      • TOP HALF GUARD CONTROL TIPS - NO-GI
      • TOP HALF GUARD CONTROL TIP - GI
  2. OPENING CLOSED GUARD
    • OPEN FROM STANDING
      • SLEEVE CONTROL (GI)
      • POP UP REACH BACK (NO-GI)
      • ARM CONTROL GUARD BREAK (NO-GI)
    • OPEN FROM KNEES
      • “L” OPEN
      • MAKE THEM EAT THE BELT (GI ONLY)
  3. PASSES
    • KNEE CUTTER - UNDERHOOK
    • KNEE CUTTER - COLLAR CROSS FACE (GI ONLY)
    • X-PASS
    • BULLFIGHTER (GI ONLY)
    • SINGLE STACK PASS
    • DOUBLE STACK PASS
    • STAPLE PASS
    • HALF GUARD PASS (DROP HIP)
    • HALF GUARD PASS (FOOT WEDGE)

GUARD TOP (ADDITIONAL KNOWLEDGE)

  1. CLOSED GUARD
    • OPENING THE CLOSED GUARD
    • CLOSED GUARD PASS VARIATION 1
    • CLOSED GUARD PASS VARIATION 2
    • ARM LOCK FROM CLOSED GUARD 1
    • GUILLOTINE CHOKE ESCAPE FROM CLOSED GUARD
    • CROSS CHOKE ESCAPE FROM CLOSED GUARD
    • OPENING THE CLOSED GUARD NOGI VARIATION 1
    • OPENING THE CLOSED GUARD NOGI VARIATION 2
    • STACK PASS
    • CLOSED GUARD PASS VARIATION 3
    • TRIANGLE CHOKE ESCAPE VARIATION 2
    • BREAKING STRONG CLOSED GUARD POSTURE
    • CLOSED GUARD ARM DRAG DEFENSES
    • QUICK CLOSED GUARD PASS
    • LUMBERJACK SWEEP DEFENSE
  2. HALF GUARD
    • KNEE BAR FROM HALF GUARD TOP 1
    • HALF GUARD PASS VARIATION 1
    • HALF GUARD PASS VARIATION 2
    • HALF GUARD PASS VARIATION 3
    • HALF GUARD PASS VARIATION 4
    • KIMURA FROM HALF GUARD
    • KNEE BAR FROM HALF GUARD TOP 2
    • KNEE BAR TO TOE HOLD FROM HALF GUARD
    • PRESSURE PASS FROM HALF GUARD
    • LAPEL CHOKE FROM HALF GUARD
    • HALF GUARD PASS VARIATION 5
    • CALF LOCK/KNEE BAR FROM HALF GUARD
    • DEEP HALF GUARD COUNTER
    • BASE SWITCH HALF GUARD PASS
    • PASSING A STUBBORN HALF GUARD TO MOUNT
    • HALF/BUTTERFLY GUARD PASS TO MOUNT
    • BUTTERFLY GUARD PASS VARIATION
    • KIMURA DEFENSE AND COUNTER OPTIONS FROM HALF GUARD
    • HALF GUARD PASS VARIATION 6
    • KIMURA PASS FROM HALF GUARD
    • REVERSE HALF GUARD PASS
    • DEEP HALF GUARD PASS TO ARM LOCK
    • ESCAPING THE LOCK DOWN
    • KIMURA DRIP ATTACKS
  3. OPEN GUARD
    • SIT UP GUARD PASS VARIATION 1
    • BULL FIGHTER/TOREANO PASS
    • BREAKING LASSO GUARD GRIPS
    • LEG DRAG PASS FROM OPEN GUARD
    • STRAIGHT FOOT LOCK ESCAPE
    • OMOPLATA ESCAPE VARIATION 1
    • BUTTERFLY GUARD PASS VARIATION 2
    • KNEE SLICE GUARD PASSING CONCPETS
    • X GUARD PASS VARIATION 1
    • ESCAPING THE X GUARD
    • OMOPLATA ESCAPE VARIATION 2
    • OMOPLATA ESCAPE VARIATION 3
    • X GUARD PASS VARIATION 2
    • DE LA RIVA GUARD PASS VARIATION 1
    • ROLLING TOE HOLD
    • KNEE SLICE VARIATION 1
    • STACK PASS
    • X GUARD PASS VARIATION 3
    • HEEL HOOK ESCAPE
    • X GUARD PASS VARIATION 4
    • SHUTTING DOWN THE BUTTERFLY GUARD
    • KNEE SLICE PASS TO ARM TRIANGLE CHOKE
    • PRESSURE GUARD PASSING CONCEPTS
    • HALF/BUTTERFLY GUARD PASS TO MOUNT
    • TRIANGLE CHOKE ESCAPE VARIATION 1
    • TRIANGLE CHOKE ESCAPE VARIATION 2
    • BUTTERFLY GUARD PASS VARIATION 3
    • CONCEPTS FROM NEUTRALIZING SPIDER GUARD
    • KNEE SLICE COUNTER PASS
    • BERIMBOLO COUNTER
    • X GUARD PASS VARIATION 5
    • FOOT LOCK FINISHING DETAILS
    • MY FAVORITE FOOT LOCK DEFENSE
    • TWO CHOKE OPTION FROM STACK PASS
    • RALPH GRACIE CALF LOCK
    • DEALING WITH AN OPPONENT WHO SPINS UNDERNEATH YOURSELF
    • ESCAPING 50/50
    • OPEN GUARD PASS VARIATION
    • BUTTERFLY GUARD COUNTER INTO OVER UNDER PASS
    • BUTTERFLY GUARD PASS TO MOUNT
    • BUTTERFLY GUARD PASS VARIATION 4
    • COLLAR AND SLEEVE GUARD
    • SINGLE LEG X GUARD PASS
    • BUTTERFLY GUARD PASS VARIATION 5
    • DEEP DE LA RIVA/X GUARD PASS
    • COLLAR & SLEEVE GUARD PASS
    • LASSO GUARD PASS VARIATION 1
    • REVERSE DE LA RIVA GUARD PASS
    • KIMURA GRIP ATTACKS
    • SIT-UP GUARD PASS VARIATION 2
    • FOOT LOCK FROM SIT UP GUARD PASS
    • LATE X GUARD ESCAPE

TOP CONTROL (SIDE CONTROL, SCARF HOLDS, NORTH SOUTH, KNEE ON BELLY)

  1. CONTROL FOR EACH POSITION
    • SIDE CONTROL POSITION CONTROL
    • SCARF HOLD POSITION CONTROL
    • NORTH SOUTH POSITION CONTROL
    • REVERSE SCARF HOLD POSITION CONTROL
    • KNEE ON BELLY POSITION CONTROL
  2. ATTACKS
    • AMERICANA
    • KIMURA SIDE CONTROL
    • KIMURA AND ARMBAR NORTH SOUTH
    • SPINNING ARMBAR
    • BRABO CHOKE (AGAINST UNDERHOOK)
    • CUTTER CHOKE WITH GI
    • CUTTER CHOKE NO-GI
    • HUG CHOKE
    • BASEBALL BAT CHOKE FROM TOP (GI ONLY)

TOP CONTROL (SIDE CONTROL, SCARF HOLDS, NORTH SOUTH, KNEE ON BELLY) (ADDITIONAL KNOWLEDGE)

  1. SIDE CONTROL
    • ARM LOCK VARIATION FROM SIDE CONTROL
    • ARM LOCK WHILE ATTEMPTING TO MOUNT FROM SIDE CONTROL
    • SIDE CONTROL TO MOUNT VARIATION 1
    • AMERICANA FROM SIDE CONTROL
    • BREAD CUTTER CHOKE FROM SIDE CONTROL VARIATION 1
    • SIDE CONTROL TO MOUNT VARIATION 2
    • MOUNT ATTEMPT TO KIMURA
    • BASEBALL BAT CHOKE FROM SIDE CONTROL
    • KIMURA FROM SIDE CONTROL
    • KIMURA TO ARM LOCK TRANSITION FROM SIDE CONTROL
    • KIMURA TO COLLAR CHOKE TRANSITION FROM SIDE CONTROL
    • SIDE CONTROL ESCAPE VARIATION 1
    • SIDE CONTROL ESCAPE VARIATION 2
    • BREAD CUTTER CHOKE FROM SIDE CONTROL VARIATION 2
    • HEEL HOOK WHEN YOUR OPPONENT REPLACES GUARD
    • WRIST LOCK FROM SIDE CONTROL
    • HEAD CONTROL DETAILS FROM SIDE CONTROL TO CHOKE
    • HEAD CONTROL DETAILS FROM SIDE CONTROL TO KIMURA
    • ESCAPING KNEE ON BELLY
    • KNEE ON BELLY TO ARM LOCK VARIATION 1
    • KNEE ON BELLY TO CHOKE
    • ARM LOCK FROM SIDE CONTROL VARIATION 2
    • KIMURA ESCAPE FROM SIDE CONTROL
    • HEAD AND ARM TRIANGLE CHOKE FROM SIDE CONTROL
    • KIMURA GRIP TO BACK CONTROL VARIATION 1
    • KIMURA GRIP TO MOUNT
    • HEAD AND ARM CHOKE TO EZEKIEL CHOKE
    • KIMURA TO ARM LOCK FROM SIDE CONTROL
    • WRIST LOCK FROM SIDE CONTROL
    • HEAD AND ARM CHOKE TO EZEKIEL CHOKE
    • KIMURA GRIP TO BACK CONTROL VARIATION 2
    • STEP OVER CHOKE FROM SIDE CONTROL
    • SURPRISE CHOKE FROM SIDE CONTROL
    • TRIANGLE CHOKE FROM SIDE CONTROL
    • KIMURA ESCAPE ESCAPE TO ARM LOCK
    • REVERSE TRIANGLE ATTACKS FROM SIDE CONTROL
    • KIMURA TO ARM LOCK COMBO ESCAPE
    • KIMURA GRIP ATTACKING TRANSITIONS
    • SECURING AND FINISHING A TIGHT KIMURA GRIP
    • TIGHT CHOKE SET UP FROM SIDE CONTROL
    • CONCEPTS FOR ESCAPING SIDE CONTROL
    • TRIANGLE ATTACKS FROM SIDE CONTROL
    • BACK TAKE FROM SIDE CONTROL
    • EASY TRANSITION TO THE BACK FROM SIDE CONTROL
    • TURTLE TRANSITION TO SIDE CONTROL
    • KIMURA ESCAPE FROM SIDE CONTROL
    • KESA GATAME ESCAPE VARIATION 1
    • KESA GATAME ESCAPE VARIATION 2
    • KESA GATAME ESCAPE VARIATION 3
    • ARM LOCK FROM SIDE CONTROL VARIATION 3
  2. KNEE ON BELLY
    • ESCAPING KNEE ON BELLY
    • KNEE ON BELLY TO ARM LOCK VARIATION 1
    • KNEE ON BELLY TO CHOKE
  3. NORTH SOUTH
    • ESCAPING NORTH SOUTH
    • NORTH SOUTH CHOKE
    • BACK TAKE FROM NORTH SOUTH

MOUNT

  1. CONTROL AND MOVEMENT
    • FUNDAMENTAL CONTROL IDEAS
    • BODY PLACEMENT
      • HIGH MOUNT
      • HEAD CONTROL ARM OUT MOUNT
      • CROSSED LEGS MOUNT
    • S-MOUNT CONTROL
    • ESTABLISHING CROSS COLLAR GRIP FROM MOUNT (GI ONLY)
    • LEG SWIPE OFF OF MOUNT
  2. ATTACKS
    • AMERICANA
    • ARM BAR
    • CROSS CHOKE
    • EZEKIEL

MOUNT (ADDITIONAL KNOWLEDGE)

  1. AMERICANA TO ARM LOCK FROM MOUNT
  2. ARM LOCK WHEN YOUR OPPONENT BRIDGES
  3. ARM LOCK MOVEMENT FROM MOUNT
  4. MOUNT ESCAPE TO FOOT LOCK
  5. MOUNT ESCAPE 1
  6. MOUNTED ARM LOCK ESCAPE 1
  7. MOUNTED ARM LOCK ESCAPE 2
  8. UPA MOUNT ESCAPE
  9. CROSS CHOKE FROM MOUNT
  10. CHOKE FROM THE MOUNT VARIATION 1
  11. HEAD AND ARM TRIANGLE FROM MOUNT
  12. KIMURA GRIP TO MOUNT
  13. MOUNTED ARM LOCK TO TRIANGLE
  14. TRIANGLE CHOKE FROM MOUNT
  15. CONCEPTS FRO MAINTAINING MOUNT
  16. HALF/BUTTERFLY GUARD PASS TO MOUNT
  17. KIMURA GRIP ATTACKING TRANSITIONS
  18. EZEKIEL CHOKE FROM THE MOUNT
  19. BREAKING GRIPS FROM MOUNTED ARM LOCK
  20. SECURING A TIGHT HIGH MOUNT
  21. MOUNT ESCAPE VARIATION 5
  22. ARM LOCK FROM MOUNT FINISHING DETAILS
  23. BRIDGE MOUNT ESCAPE VARIATION
  24. BUTTERFLY GUARD PASS OR MOUNT
  25. LATE MOUNTED ARM LOCK ESCAPE
  26. SIDE CONTROL TO MOUNT VARIATION 3
  27. TWISTING SIDE CONTROL TO MOUNT TRANSITIONS
  28. MOUNTED CROSS CHOKE FINISHING DETAILS

BACK MOUNT/TURTLE

  1. CONTROL
    • BACK MOUNT CONTROL ASPECTS (GI AND NO-GI)
      • BACK MOUNT HARNESS GRIP (MARCELO STYLE)
    • TURTLE CONTROL ASPECTS (GI AND NO-GI)
  2. ATTACKS
    • BACK MOUNT
      • REAR NAKED CHOKE (BEST TO ATTACK IN TRANSITION)
      • PULL DOWN COLLAR CHOKE (GI ONLY)
      • BOW AND ARROW CHOKE (GI ONLY)
      • ARMBAR
      • ANKLE LOCK (WHEN OPPONENT HAS YOUR BACK)
    • TURTLE
      • BASIC LOOP CHOKE (GI ONLY)
      • CLOCK CHOKE (GI ONLY)
      • ANACONDA CHOKE

BACK MOUNT (ADDITIONAL KNOWLEDGE)

  1. ARM LOCK FROM THE BACK
  2. ESCAPING A CHOKING GRIP FROM THE BACK
  3. BACK ESCAPE BY ISOLATING ON ARM
  4. CHOKE FROM THE BACK DETAILS 1
  5. CHOKE FROM THE BACK DETAILS 2
  6. HALF GUARD TO BACK TAKE 1
  7. HALF GUARD TO BACK TAKE 2
  8. REVERSE OMOPLATA FROM TURTLE
  9. ATTACKING THE TURTLE
  10. CHOKE FROM THE BACK DETAILS 3
  11. CHOKE FROM THE BACK WHEN ISOLATING AN ARM
  12. KIMURA GRIP TO BACK CONTROL VARIATION 1
  13. BODY TRIANGLE ESCAPE
  14. HEAD AND ARM CHOKE TO EZEKIEL CHOKE
  15. KIMURA GRIP TO BACK CONTROL VARIATION 2
  16. SHORT CHOKE FROM THE BACK FINISHING DETAILS
  17. EZEKIEL CHOKE FROM THE BACK
  18. KIMURA GRIP ATTACKING TRANSITIONS
  19. CONCEPTS FRO MAINTAINING BACK CONTROL
  20. CALF SLICER FROM TURTLE
  21. HALF GUARD TO BACK TAKE 3
  22. BACK TAKE FROM TURTLE VARIATION 2
  23. BACK TAKE FROM SIDE CONTROL
  24. EZEKIEL CHOKE FROM THE MOUNT
  25. EASY TRANSITION TO THE BACK FROM SIDE CONTROL
  26. BACK TAKE FROM TURTLE VARIATION 3
  27. CHOKE FROM THE BACK DETAILS 4
  28. BACK TAKE FROM NORTH SOUTH
  29. BACK TAKE FROM SIDE CONTROL VARIATION 2
  30. HEAD AND ARM CHOKE FROM THE BACK TRANSITION
  31. FINISHING THE REAR NAKED CHOKE
  32. MOUNTED CROSS CHOKE FINISHING DETAILS
  33. BACK CONTROL WITH YOUR HIPS
  34. CHOKE FROM WRONG SIDE ON THE BACK
  35. TRIANGLE FROM THE BACK

TURTLE (ADDITIONAL KNOWLEDGE)

  1. TURTLE POSITION ESCAPE VARIATION 1
  2. CLOCK CHOKE FROM TURTLE GUARD
  3. CRUCIFIX FROM TURTLE GUARD
  4. REVERSE OMOPLATA FROM TURTLE
  5. ATTACKING THE TURTLE
  6. CLOCK CHOKE VARIATION 1
  7. ATTACKING THE BACK FROM TURTLE
  8. TIGHT GUILLOTINE CHOKE SET UP FROM TURTLE
  9. TURTLE POSITION ESCAPE VARIATION 2
  10. TURTLE TO CRUCIFIX TO REAR NAKED CHOKE
  11. TURTLE POSITION ESCAPE VARIATION 3
  12. CALF SLICER FROM TURTLE
  13. PERUVIAN NECK TIE
  14. ROLLING OMOPLATA SINGLE LEG COUNTER
  15. BACK TAKE FROM TURTLE VARIATION 2
  16. TURTLE TRANSITION TO SIDE CONTROL
  17. BEST CONTROL FROM THE CRUCIFIX
  18. ROLLING KNEE BAR FROM TURTLE
  19. BACK TAKE FROM TURTLE VARIATION 3
  20. PREVENTING SIDE CONTROL ESCAPE TO TURTLE

LEG LOCKS

  1. ATTACKS
    • KNEE BAR
    • ANKLE LOCK
    • HEEL HOOK (FOR BEGINNERS THIS IS PURELY TO GIVE THEM AWARENESS. BEGINNERS WILL NOT BE ALLOWED TO ATTACK FOR HEEL HOOKS. ONCE THEY HIT A CERTAIN LEVEL (USUALLY 1 YEAR MINIMUM EXPERIENCE WITH PERMISSION) THEN THEY CAN WORK HEEL HOOKS IN A CATCH AND RELEASE MANNER. IT IS HOWEVER IMPORTANT FOR THEM TO UNDERSTAND WHAT THEY ARE THERE AND THAT THEY EXIST.
    • TOE HOLD (FOR BEGINNERS THIS IS PURELY TO GIVE THEM AWARENESS. BEGINNERS WILL NOT BE ALLOWED TO ATTACK FOR TOE HOLDS. ONCE THEY HIT A CERTAIN LEVEL (USUALLY 1 YEAR MINIMUM EXPERIENCE WITH PERMISSION) THEN THEY CAN WORK TOE HOLDS IN A CATCH AND RELEASE MANNER. IT IS HOWEVER IMPORTANT FOR THEM TO UNDERSTAND WHAT THEY ARE THERE AND THAT THEY EXIST.
  2. DEFENSE
    • KNEEBAR (TRIANGLE LEGS AND COME UP)
    • ANKLE LOCK (BLOCK HIP AND SCOOT)
    • HEEL HOOK (PROPER TURNING DIRECTION)
    • TOE HOLDS (PROPER TURNING DIRECTION)

ESCAPES/DEFENSE

  1. POSITIONAL ESCAPES
    • MOUNT - ELBOW/KNEE ESCAPE
    • MOUNT - UPA ESCAPE
    • SIDE CONTROL - UNDERHOOK TO GUARD ESCAPE
    • SIDE CONTROL - UNDERHOOK TO KNEES ESCAPE
    • SCARF HOLD - ELBOW DROP ESCAPE
    • SCARF HOLD - LEG OVER HEAD ESCAPE
    • REVERSE SCARF HOLD - ELBOW DROP ESCAPE
    • KNEE ON BELLY - SHRIMPING (TO GUARD AND TO KNEES)
    • BACK MOUNT - SHOULDERS TO MAT ESCAPE
    • TURTLE - SIT OUT ESCAPE
    • TURTLE - FRONT HEADLOCK WRIST CONTROL ESCAPE
    • TURTLE - SLIDE KNEE INTO THEIR KNEE ESCAPE
    • HEADLOCK ON GROUND - BREAK GRIP ON GROUND WHEN ON TOP
    • HEADLOCK ON GROUND - GO TO KNEES ESCAPE
    • HEADLOCK ON GROUND - LEG HOOK ESCAPE
    • HEADLOCK ON GROUND - FRAME TO LEG OVER HEAD
    • HEADLOCK ON GROUND - BUMP AND ROLL ESCAPE
    • HEADLOCK ON GROUND - AGAINST PUNCHES
    • HEADLOCK STANDING - BLOCK PUNCH TO BACK DOOR
    • HEADLOCK STANDING - TRIP BACKWARD
    • HEADLOCK STANDING - ROLL FORWARD
    • HEADLOCK STANDING - PUSH UNDER NOSE AND OTHER DIRTY TACTICS
  2. SUBMISSION DEFENSE
    • REAR NAKED CHOKE DEFENSE (CHOKE YOURSELF, ESCAPE CHOKE ATTEMPT)
    • CROSS COLLAR CHOKE DEFENSE (ANSWER THE PHONE) (GI ONLY)
    • GUILLOTINE DEFENSE ON GROUND
    • GUILLOTINE DEFENSE STANDING
    • ARMBAR DEFENSE (IN GUARD)
    • ARMBAR DEFENSE (OPPONENT ON TOP) - HITCHHIKER AND ROCK UP
    • TRIANGLE CHOKE DEFENSE - POSTURE METHOD
    • TRIANGLE CHOKE DEFENSE - LEANING
    • OMO PLATA DEFENSE
    • KIMURA DEFENSE (TUCK AND POSTURE)
    • KIMURA DEFENSE (OPPONENT IS ON TOP)
    • AMERICANA DEFENSE
    • BRABO AND ANACONDA DEFENSE

ESCAPE/DEFENSE (ADDITIONAL KNOWLEDGE)

  1. TURTLE ESCAPE VARIATION 1
  2. ARM LOCK DEFENSE FROM CLOSED GUARD 1
  3. ESCAPING A CHOKING GRIP FROM THE BACK
  4. BACK ESCAPE BY ISOLATING ONE ARM
  5. MOUNT ESCAPE TO FOOT LOCK
  6. MOUNT ESCAPE 1
  7. MOUNTED ARM LOCK ESCAPE 1
  8. MOUNTED ARM LOCK ESCAPE 2
  9. STRAIGHT FOOT LOCK ESCAPE
  10. UPA MOUNT ESCAPE
  11. OMOPLATA ESCAPE VARIATION 1
  12. CLOCK CHOKE ESCAPE VARIATION 1
  13. CROSS CHOKE ESCAPE FROM CLOSED GUARD
  14. ESCAPING NORTH SOUTH
  15. ESCAPING KNEE ON BELLY
  16. OMOPLATA ESCAPE VARIATION 2
  17. OMOPLATA ESCAPE VARIATION 3
  18. KIMURA ESCAPE FROM SIDE CONTROL
  19. TRIANGLE CHOKE ESCAPE
  20. ROLLING GUILLOTINE CHOKE ESCAPE
  21. KNEE BAR ESCAPE VARIATION 1
  22. TURTLE POSITION ESCAPE VARIATION 2
  23. TURTLE POSITION ESCAPE VARIATION 3
  24. KIMURA ESCAPE TO ARM LOCK
  25. KIMURA TO ARM LOCK COMBO ESCAPE
  26. TRIANGLE CHOKE ESCAPE VARIATION 2
  27. DEFENDING THE KNEE SLICE PASS
  28. CONCEPTS FOR ESCAPING SIDE CONTROLLING
  29. KNEE BAR DEFENSE 1
  30. SINGLE LEG TAKE DOWN COUNTER 2
  31. KIMURA DEFENSE AND COUNTER OPTIONS FROM HALF GUARD
  32. ROLLING OMOPLATA SINGLE LEG COUNTER
  33. MOUNT ESCAPE VARIATION 5
  34. MY FAVORITE FOOT LOCK DEFENSE
  35. KIMURA ESCAPE FROM SIDE CONTROL
  36. BRIDGE MOUNT ESCAPE VARIATION
  37. KESA GATAME ESCAPE VARIATION 1
  38. KESA GATAME ESCAPE VARIATION 2
  39. KESA GATAME ESCAPE VARIATION 3
  40. SIDE CONTROL ESCAPE VARIATION 3
  41. LATE MOUNTED ARM LOCK ESCAPE
  42. LATE X GUARD ESCAPE
  43. OVER UNDER GUARD PASS

STAND-UP/TAKE DOWNS

  1. DEFENSE AND GRIP FIGHTING (IT’S EASIER FOR MOST PEOPLE WITHOUT CURRENT TAKE DOWN EXPERIENCE TO LEARN DEFENSE AND THEN BECOME OFFENSIVE THEN AFTER. LEARNING TO GRIP FIGHT IS A VERY GOOD WAY TO INCREASE CONFIDENCE IN YOUR TAKE DOWN GAME.)
    • DEFENSIVE TECHNIQUES
      • SPRAWL (TO HEAD CONTROL, TO SPIN)
      • WIZZER
      • MULE KICKS
      • TURNING THROW DEFENSES
    • GRIP FIGHTING
      • SAME SIDE GRIP FIGHTING SYSTEM (GI ONLY)
      • OPPOSITE SIDE GRIP FIGHTING SYSTEM (GI ONLY)
      • PUMMELING FOR UNDER HOOKS (NO-GI)
      • HAND FIGHTING (NO-GI)
      • GRIP BREAKING BASICS (EMPHASIZE THE IMPORTANCE OF NOT WASTING THE OPPORTUNITY TO GET AN OFFENSIVE GRIP OFF OF A GRIP BREAK) (GI ONLY)
        • WRIST CIRCLES (GI ONLY)
        • WRIST SLAPS (GI ONLY)
        • SHAKE OFF COLLAR (GI ONLY)
        • KNEE SLEEVE BREAK (GI ONLY)
        • HIGH COLLAR GRIP BREAKS (GI ONLY)
  2. OFFENSE (IMPORTANT: THE PURPOSE OF THE SELECTION IN THIS TAKE DOWN OFFENSE SECTION IS TO EXPOSE THE GRAPPLER WITH A VARIETY OF DIFFERENT OPTIONS SO THE INSTRUCTOR AND THE STUDENT CAN GET AN IDEA OF WHICH TAKE DOWNS MAY BE BEST FOR THEM IN THE FUTURE OF THEIR TRAINING. SINCE MANY SCHOOLS DO NOT PRACTICE TAKE DOWNS AS MUCH, IT’S A GOOD IDEA FOR ALL GRAPPLERS TO GET EXPOSED TO DIFFERENT OPTIONS. THEN IT’S THE INSTRUCTORS JOB TO HELP THE STUDENT DISCOVER WHICH OPTIONS THEY SHOULD MAKE SOLID IN THEIR GAME. IT DOES NOT MEAN THAT EVERY SINGLE ONE OF THESE TAKE DOWN OPTIONS SHOULD BE KNOWN BY EVERY GRAPPLER OFFENSIVELY.)
    • WRESTLING STANCE AND COMPOSURE (NO-GI)
    • JUDO STANCE AND COMPOSURE (GI ONLY)
    • WRESTLERS SHOT
    • DOUBLE LEG BASICS
      • CUT CORNER
    • SINGLE LEG BASICS
      • SIT THROUGH
      • LOW TREE TOP
    • HEAD SNAP TO HEAD CONTROL (NO-GI)
    • ARM DRAG
    • COLLAR SNAPS TO TURTLE/HEAD CONTROL (GI ONLY)
    • COLLAR DRAG (GI ONLY)
    • UCHI MATA (GI ONLY)
    • UCHI MATA (NO-GI) - JUST THE BASICS (I LIKE TO TEACH ANKLE PICKS AND TRIPS FROM HERE TO BEGINNERS)
    • TOMOE NAGE - (I USE THIS AS A WAY TO HELP THEM GET BETTER ALSO AT GUARD PULLS AND UNDERSTANDING ELEVATOR STYLE SWEEP MOVEMENTS) (GI ONLY)
    • KO UCHI GARI - (I USE THIS TO SET UP SINGLE LEGS AS WELL) (GI ONLY)
    • IPPON SEOI NAGE (STANDING AND DROP)
    • TANI OTOSHI (FROM HAYMAKER PUNCH ALSO)
    • KATA GURUMA (GI ONLY)
    • FIREMAN’S CARRY (KATA GURUMA) (NO-GI)
    • O GOSHI
    • DE ASHI BARAI
    • SESAE TSURI KOMI ASHI
    • O SOTO GARI
    • KOSHI GURUMA
    • O UCHI GARI WITH (GI ONLY)
    • INSIDE TRIP (O UCHI GARI) (NO-GI)
    • GUARD PULLING WITH GI
    • GUARD PULLING NO-GI
  3. ATTACKS
    • GUILLOTINE FROM STANDING
    • GUILLOTINE TAKE DOWN FROM STANDING

STAND-UP/TAKE DOWNS (ADDITIONAL KNOWLEDGE)

  1. JUMPING GUARD
  2. PULLING GUARD
  3. DOUBLE LEG TAKE DOWN
  4. SEOI NAGE TAKE DOWN
  5. KATA GURUMA TAKE DOWN
  6. HOPPING UCHI MATA
  7. SINGLE LEG TAKE DOWN COUNTER 1
  8. UCHI MATA VARIATION
  9. SINGLE LEG TAKE DOWN COUNTER 2
  10. SINGLE LEG TAKE DOWN VARIATION 1
  11. SINGLE LEG TAKE DOWN VARIATION 2
  12. SINGLE LEG TAKE DOWN VARIATION 3
  13. USHI MATA TO ANKLE PICK
  14. SACRIFICE THROW
  15. OUCHI GARI VARIATION
  16. TAKE DOWN HOOKING THE LEG
  17. O SOTO GARI VARIATION
  18. PULLING GUARD STRAIGHT TO TRIANGLE
  19. SUMI GAESHI TAKE DOWN
  20. SUMI GAESHI GRIP TAKE DOWN VARIATION
  21. SINGLE LEG TAKE DOWN VARIATION 4
  22. SINGLE LEG TAKE DOWN VARIATION 5
  23. SINGLE TO DOUBLE LEG TAKE DOWN
  24. KNEE TAP TAKE DOWN FROM THE CLINCH
  25. STANDING FRONT HEAD LOCK ESCAPE
  26. HEAD CONTROL TAKE DOWN
  27. DRAG DOWN FROM BACK CONTROL

SELF DEFENSE (GENERAL KNOWLEDGE)

  1. PHILOSOPHIES AND THEORIES
    • JAY PAGES JIU-JITSU ACADEMY SELF DEFENSE APPROACH
    • UNDERSTANDING REALITY VS. TRAINING SELF DEFENSE IN A SAFE SETTING
    • WHAT IT MEANS TO BE “TRULY PREPARED”
    • DON’T DRINK THE KOOL-AID
    • MMA ISN’T THE STREET
    • IMPORTANCE OF ENVIRONMENT AWARENESS
    • IMPORTANCE OF AVOIDANCE BEFORE CONFLICT (VERBAL AND VISUAL)
    • MENTAL STATE AND PREPAREDNESS (UNDERSTAND FEAR AND ADRENALINE)
    • UNDERSTANDING THE SITUATION (AND WHAT MAY NEED TO BE DONE - PLAN OF ACTION)
    • UNDERSTAND THE REPERCUSSIONS (NON-LIFE THREATENING SITUATIONS
    • COMMON THINGS YOU MAY COME ACROSS (ONE ONE ONE)
    • DON’T FORGET DIRTY
    • MATERIAL THINGS
    • REALLY BIG VS REALLY SMALL
    • PAY ATTENTION TO THEIR HANDS, BODY POSITION, AND THEIR PERSON
    • DON’T EXPECT AN ATTACKER TO BE UNTRAINED OR UNSKILLED
    • LEVELS OF ESCALATION
      • ONE ON ONE (ATTACKER DOES NOT HAVE WEAPON)
        • LOW THREAT
        • MEDIUM THREAT
        • HIGH THREAT
      • ONE ONE ONE (IN HOSTILE GROUP SETTING)
      • MULTIPLE
      • WEAPONS (GRADUAL ATTACK VS. NON-GRADUAL ATTACK)
    • COMMON ATTACK AND CONFRONTATION SITUATIONS/AREAS
    • AUTOMATIC TELLER MACHINES
    • SUSPICIOUS SCENE OR UNFAMILIAR AREAS
    • JOGGING/WALKING
    • SUBWAY
    • AREAS WHERE PEOPLE MAY BE HIGHLY INTOXICATED
    • GOING IN AND GOING OUT OF PLACES (CARS, HOME, GARAGE, ETC..)
  2. TECHNICAL (ONE ON ONE ALTERCATIONS - NO WEAPONS) - TALK ABOUT REALITY. THINGS AREN’T DONE IN A SCRIPTED ROBOT MANNER AND THEY ARE ALWAYS UNPREDICTABLE.
    • BREAK AWAY FROM BOTTOM AND STAND UP (FROM GUARD)
    • PASSIVE DEFENSIVE STANCE (BEING READY FOR SUCKER PUNCHES)
    • BLOCKING SUCKER PUNCH (HAYMAKER)
    • HAYMAKER PUNCH BLOCK TO O SOTO GARI (CLAW)
    • HAYMAKER PUNCH BLOCK TO TANI OTOSHI
    • BACK BEAR HUG (SQUAT/FLEX, HEAD BUTT)
    • BACK BEAR HUG (LEG HOOK TO PREVENT LIFT)
    • FRONT BEAR HUG
    • STOPPING AND BEING PREPARED FOR THE TACKLE
    • NECK ATTACK FROM BEHIND (THROW, STEP BACK)
    • TWO HAND CHOKE WHEN MOUNTED
    • AGAINST HAIR PULLING
    • MOUNTED WITH ARMS PINNED TO GROUND
    • COMMON HEADLOCK SITUATIONS ON GROUND
    • COMMON HEADLOCK SITUATIONS STANDING
    • WRIST AND LOWER ARM GRABS
    • SHOVING AND PUSHING (CAUSED BY SOMETHING)

SELF DEFENSE (ADDITIONAL KNOWLEDGE)

  1. FRONT CHOKE AND STRIKES COUNTER
  2. LAPEL GRIP ESCAPE
  3. PUSH COUNTER WRIST LOCKS
  4. NECK GRAB FROM BEHIND COUNTER 1
  5. CHOKE FROM BEHIND COUNTER 1
  6. CHOKE FROM BEHIND COUNTER 2
  7. NECK GRAB FROM BEHIND COUNTER 2
  8. SHOULDER GRIP TO COUNTER ARM LOCK
  9. ARM LOCK FROM SIDE CONTROL VARIATION 2
  10. CHOKE FROM THE MOUNT VARIATION 1
  11. KNEE ON BELLY TO CHOKE
  12. KNEE ON BELLY CONCEPTS
  13. KNEE ON BELLY TO ARM LOCK
  14. KNEE ON BELLY TO KIMURA
  15. CLOSED GUARD PASS VARIATION 1
  16. CLOSED GUARD PASS VARIATION 2
  17. GUARD PASSING DRILL
  18. CLOSED GUARD PASS FROM STANDING
  19. OPEN GUARD SWEEP VARIATION 1
  20. OPEN GUARD SWEEP VARIATION 2
  21. ARM BAR FUNDAMENTALS
  22. SIDE CONTROL ESCAPE DRILL
  23. CLOSED GUARD SWEEP VARIATION 1
  24. CLOSED GUARD SWEEP TO ARM LOCK
  25. CLOCK CHOKE
  26. MOUNT ESCAPE VARIATION 1
  27. MOUNT ESCAPE VARIATION 2
  28. MOUNT ESCAPE VARIATION 3
  29. MOUNT ESCAPE VARIATION 4
  30. ARM LOCK FROM MOUNT
  31. CLOSED GUARD SWEEP VARIATION 3
  32. SIDE CONTROL TO MOUNT DETAILS
  33. CLOSED GUARD SWEEP VARIATION 4
  34. KIMURA FROM CLOSED GUARD
  35. HALF GUARD PASS VARIATION 1
  36. WRIST LOCK FROM MOUNT
  37. KIMURA FROM TURTLE
  38. BACK ESCAPE
  39. CHOKE AGAINST A WALL DEFENSE VARIATION 1
  40. CHOKE AGAINST A WALL DEFENSE VARIATION 2
  41. DEFENSE AGAINST BEING PINNED TO A WALL
  42. DEFENSE AGAINST BEING HIT WITH A CHAIR
  43. CONCEPTS FRO MAINTAINING SIDE CONTROL
  44. AMERICANA TO WRIST LOCK FROM MOUNT
  45. WRIST LOCK FROM ARM LOCK DEFENSE
  46. WRIST LOCK FROM MOUNT
  47. WRIST LOCK FROM KIMURA GRIP
  48. CLOSED GUARD WRIST LOCK
  49. SIDE CONTROL TO MOUNT VARIATION 2
  50. KNEE ON BELLY ESCAPE VARIATION 1
  51. KNEE ON BELLY ESCAPE VARIATION 2
  52. KNEE ON BELLY ESCAPE VARIATION 3
  53. KESA GATAME CONTROL DETAIL TO KIMURA
  54. SIDE CONTROL FRAMING DETAILS
  55. SIDE CONTROL ESCAPE VARIATION 2
  56. SAO PAULO CLOSED GUARD PASS
  57. UNDER ARM BEAR HUG ESCAPE
  58. FULL NELSON ESCAPE
  59. CLOSED GUARD ARM DRAG COUNTER

FUNDAMENTAL MOVEMENT SOLO DRILLS

  1. ALL DIRECTIONAL SHRIMPING (FORWARD, BACKWARD, SIDEWAYS, CIRCLE, IN-PLACE)
  2. ALL DIRECTIONAL SCOOTING (FORWARD, BACKWARD, SIDEWAYS, CIRCLE)
  3. GRANBY MOVEMENTS (SIDE ROLL GRANBY, COMPASS DRILLS, HALF GRANBY)
  4. ROLLS (LOW FORWARD, STANDING FORWARD, LOW BACKWARD, STANDING BACKWARD)
  5. SHOULDER WALKING (FORWARD, BACKWARD)
  6. TECHNIQUE STAND-UPS
  7. CURL LEG UNDER HIP THROUGH DRILL (ROCKING, NON-ROCKING)
  8. SPRAWLS (HIP DROP)
  9. BREAK FALLS (BACKWARD, SIDEWAYS)
  10. DRIVING HIP UPS (FULL HIP EXTENSION ENCOURAGED)
  11. JACKHAMMER DRILL
  12. LEG CIRCLES
  13. SOLO BRIDGE TO KNEES
  14. SOLO SHOTS
  15. STANCE LEVEL CHANGE DRILLS
  16. SIT OUTS
  17. S-TURNS

FUNDAMENTAL MOVEMENT PARTNER DRILLS

THESE ARE DRILLS THAT I FEEL ARE VERY HELPFUL TO THE PROGRESSION AND LEARNING FOR BEGINNER AND ALL LEVELS AS WELL. THESE MOVEMENTS ARE RELATED TO MANY FUNDAMENTAL SITUATIONS. NONE OF THESE DRILLS ARE SET IN STONE AND THEY ARE NOT THE ONLY ONES YOU CAN USE. USE YOUR IMAGINATION AND YOUR EXPERIENCE TO CREATE MORE DRILLS THAT WILL HELP YOU WITH YOUR FUNDAMENTALS (OR YOUR STUDENTS.) THESE ALSO DON’T REPLACE SITUATIONAL ROLLING AS WELL. SITUATIONAL ROLLING IS ONE OF THE BEST GRAPPLING DRILLS YOU CAN POSSIBLY DO.

  1. THE DRILL (CONTINUOUS BACK AND FORTH)
  2. ELBOW/KNEE MOUNT PARTNER SHRIMP DRILL
  3. AROUND THE WORLD - TOP CONTROL DRILL
  4. SPRAWL DRILLS - KNEE SLAP
  5. SPRAWL DRILL - SHADOW DRILL
  6. PUMMELING ON GROUND
  7. PUMMELING ON FEET
  8. KEEP PARTNER FROM GETTING CLOSED GUARD (AND OPPOSITE FOR CLOSED GUARD PLAYERS)
  9. GUARD GRIP FIGHT DRILL (KEEP OPPONENT FROM CONTROLLING LEGS WHEN YOU’RE PLAYING GUARD)
  10. IN GUARD UP/DOWNS
  11. KNEE ON BELLY POP UPS
  12. OFF MOUNT SWIPES
  13. DON’T GET FLATTENED FROM GUARD
  14. LET PARTNER GET BEHIND YOU SITTING GUARD DRILL

PLEASE NOTE: THIS IS AN “ORGANIC” PROGRAM. WHAT THIS MEANS IS THAT NOTHING IN THIS PROGRAM IS CONSIDERED TO BE PERMANENT. IT DOES NOT MEAN THIS PROGRAM IS BETTER THAN ANY OTHER. IT’S JUST MY STRONG VIEW ON WHAT I FEEL IS IMPORTANT FOR EVERY GRAPPLERS TO BE EXPOSED TO IN TO HAVE A STRONG FUNDAMENTAL BASE. THROUGH TIME WITH DISCOVERIES PERSONALLY OR WITH OTHERS, THIS PROGRAM MAY CHANGE. I AM ALWAYS LEARNING AND EVOLVING AND YOU SHOULD AS WELL.

This topic was modified 3 weeks  ago 4 times by JAY PAGES

Morgan liked
ReplyQuote
Morgan
(@morgan)
New Member
Joined: 1 month  ago
Posts: 1
29/08/2018 7:02 pm  

Awesome stuff Jay! Thanks!


ReplyQuote
Share: